• Episode 8: The Terminator Returns

    From Kirkman@VERT/GUARDIAN to Digital Man on Tue Dec 15 14:20:04 2015
    Re: Episode 8: The Terminator Returns
    By: Digital Man to Kirkman on Fri Oct 23 2015 10:52 pm


    Yeah, this new demo is based on the same code I used to make the "girl
    in the forest" parallax demo I posted on FB. The new one features art
    by Whazzit of Blocktronics/Mistigris, and is more polished, and will
    be in the next Mistigris artpack.

    I'm hoping that my daughter and I can make something playable from my
    'tileset' code. But I'm still busy drawing/adapting RPG tiles into
    ANSI, and haven't done enough code work on the actual game.

    Looking forward to it. I thought the demo you put on FB looked like > 16 colors, but I guess just the extra cells of a 132x60 terminal helped to create that effect. Very Zelda-esque, imho. Keep it up!

    If anyone cares - I've opened my board up in case anyone would like to check out my newish "mermaid" parallax demo, the previous "girl in the forest" parallax demo, or the tileset game-in-progress.

    guardian.synchro.net

    The RPG tileset thing works in 80x24, but it's meant to be tried on a 132x60 console.

    I'd love to get feedback from folks about the mermaid demos. I'm really curious how it performs for people across the country from me.

    --Josh

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    BiC -=- http://breakintochat.com -=- bbs wiki and blog

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  • From Digital Man@VERT to TechDorks on Tue Oct 20 11:08:43 2015
    Door games and sound bytes reign high, oh my! http://mp3.techdorks.net/episodes/techdorks-2015-10-20-ep8.mp3

    digital man

    Synchronet "Real Fact" #62:
    "Baja" (name of Synchronet PCMS compiler/languege) is pronounced "ba-ha". Norco, CA WX: 60.2øF, 83.0% humidity, 0 mph WSW wind, 0.00 inches rain/24hrs

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