Yeah, this new demo is based on the same code I used to make the "girl
in the forest" parallax demo I posted on FB. The new one features art
by Whazzit of Blocktronics/Mistigris, and is more polished, and will
be in the next Mistigris artpack.
I'm hoping that my daughter and I can make something playable from my
'tileset' code. But I'm still busy drawing/adapting RPG tiles into
ANSI, and haven't done enough code work on the actual game.
Looking forward to it. I thought the demo you put on FB looked like > 16 colors, but I guess just the extra cells of a 132x60 terminal helped to create that effect. Very Zelda-esque, imho. Keep it up!
Sysop: | Chris Crash |
---|---|
Location: | Huntington Beach, CA. |
Users: | 578 |
Nodes: | 8 (0 / 8) |
Uptime: | 28:43:26 |
Calls: | 10,736 |
Calls today: | 1 |
Files: | 5 |
Messages: | 443,180 |
Posted today: | 1 |